Showing posts with label TandT Fall 2011. Show all posts
Showing posts with label TandT Fall 2011. Show all posts

Friday, December 9, 2011

Science Journal of Video Experiments

from:
Maclean's online

"Are you tired of reading textbooks and journal articles? Imagine if you could research your lab report or learn an experimental technique by watching a YouTube video.
I just learned that you basically can, thanks to the Journal of Visualized Experiments. It’s like YouTube, except you’re not watching videos of kittens playing patty cake or people doing stupid stuff with trampolines. JoVE publishes peer-reviewed research just like any other academic journal, but in video format. It’s even indexed in PubMed Central, which is the Google of biochemical and life sciences research. At five-years old, JoVE may be the only journal of its kind. But one can imagine there will soon be more like it.
According to JoVE, the increasing complexity of modern research means that traditional print articles just don’t cut it anymore. Research has evolved, so the way we share the information needs to evolve too. And that’s where JoVE comes in. Instead of reading about a new method for rapidly genotyping mice, students and scientists can actually see the experiment unfold."

Thursday, November 3, 2011

T and T Nov 4, 2011

Last Class 

Marks from your web sites 

Exam Questions - if you are doing multimedia, upload it and send me the link, not the whole file 

Poll - Our wireless access - Distraction or Engager?

Presentations

A17

Carrie, Colin & Adam
Lauren & Evan V.
Rochelle & Brenna
Josh and Andrew
Erika & Amanda & Evan L.

A15

Scott Dempster, Trevor Fontaine, Kevin Giesbrecht.
Brendan, Joel, and Rob
Jennifer Soldier and Mike Pawlyshyn
Matthew & Eric

Important Ideas
18 & 19 for A17
25 for A15

Wrap-up
  • Tech for your benefit (wikis, grades, PD through RSS, tweets, email, Facebook pages etc)
  • Tech for teaching (D&P, review, simulation, games)
  • Tech for creating (video, audio, web sites, images, glogs, animations, etc)
  • Control the tech as much as it controls you!
eWaste - take action on your own and in schools
60 Minutes report
Story of Stuff
GO! Animate - kind of like xtranormal

Education and Mobile Devices

Thanks Laryssa for this:
A friend of mine who teaches adult ed in another city shared this story with me. After a student handed in an assignment that was at a higher level than their usual performance, my friend decided to google the first sentence - and found the source of the student's assignment immediately. When this teacher called out the student for plaigarism, their response was "I did do the work myself - I found the article, I copied and pasted it, and it took me a really long time."

Tuesday, November 1, 2011

T and T Nov 2, 2011

Tech for Pre-Service teachers - next session Monday, Nov 28 4:30 - 7:30.
Poll -
Are you coming?

Edmodo - sign up if you like and join my course - code 1jb40o
New Posterous look
Exam Questions
GPS and your camera - A17
Poll - Did the rubric help you at all?

Presentations
A17

Erika & Amanda

Crystal & Nick - Vocal Health

Chris & Alvin

Alex & Bryce

A15
Steffan, Bryan & Esmond

Meghan + mystery friend.........mystery topic!

Jordan & Darren

Important Ideas
16 & 17 for A17
18 & 19 for A15

Angela McFarlane and the 15%
Education and Mobile Devices
Why I gave Up My iPhone!

Course evaluation - on paper even! (I’m having trouble making the link!!)

More on the brain

Prezi - alternative presentation tool

Much more on body language - thanks Toshio.

Videos on Digital Media and Learning by the leaders in the field. 5 - 10 minutes each

Course evaluation

Thanks to Samantha for this:

I, apparently, am a digital native.
Whoever decided that interesting fact is somewhat crazy.  In fact, I suggest that person come and sit in during one of my Teacher and Technology classes.  In this class of approximately 27 individuals, every person except for perhaps one would be considered a digital native.  Yet, for the most part, we can operate only the most superficial technologies available to us: social networking, email, text, and cell phones to name a few.  At first we thought that made us techno-savvy.  We were wrong.  At the commencement of the course, the professor woke us all up to our truly pitiful grasp on what we had, just moments before, considered mastered.  He wowed us by simply showing us a website that prepared formatted bibliographies, and stunned us by playing a video of jaw-dropping statistics relating to the expansiveness of the media in society.  To use an analogy, we have barely seen the tip of a monstrous digital iceberg that lurks below the surface of the facade that is a computer connected to the Internet.  I feel that the term "digital natives" may encompass far too broad a cross-section of people, and it implies something that the average individual cannot live up to.  Just because a person was born after a certain year does not mean that they were born with inherent skills specific to the technology of the time.

Thanks to Liana for this:
At the University of Liverpool, a year long project explored how learners improved in different ways by using digital creativity. Here are some interesting outcomes that they found:

-Students became engaged due to activities that made them personally interested
-Students saw the equipment and wanted to get involved (motivation)
-There was a sense of pride when it was time for the students to present their work to the rest of the classroom and at home
-Teachers noticed that their attendance record was improving in classes that were based on digital creativity activities (persistence)
-Students could take personal control of their learning
-Students were so motivated with their own project or activity that they asked to come in at lunch or after school to work on it
-They created their own finished products, and developed the ideas given to them
-They felt like they mastered a useful skill that they can apply in the future
-They found students to have a better social relationship with each other
-All students were engaged because they were motivated by one another
-Students worked together productively which helped them develop people management skills
-Literacy was improved by the engaged students in the activity
-Animation was a great reusable resource for other learners
-Animation, video, and music software had a therapeutic value and encouraged personal relfection and developing insight
-Encouraged students to continue education and employment because these digital creative activities raised aspirations.
-With embedding digital creativity across the curriculum, students who had difficulties with certain subjects found helpful resources through technology
-Helped them understand and find a visual meaning for problems they encountered
Source: To read the entire experiment in detail go here:

Friday, October 28, 2011

T and T Oct. 28, 2011

Edmodo - sign up and join my course - code 1jb40o

New Posterous look
Exam questions - one on games?
GPS and your camera


Presentations (some of you have not signed up!)

A17

Perry,Oana, and Hidaet
Ashley & Joe

A15

Lisa, Amy and Alisha - Creating a Watermark in Photoshop
Peiki, Ingrid and Erin - Youth and Politics
Andrea, Carina & Scott

Important Ideas
14 & 15 for A17
16 & 17 for A15

Course evaluation next class

Lab
Google Earth - Lit tours
Google Sketch Up
Video and videoish -  
Middlespot - web mashups
animoto - video from images
Doink - simple drawing and animation
Glogster - create posters with pictures, movies, etc

Podcasting - iPadio (phone to web)

Getting YouTube videos - keepvid.com, or  savevid.com



Tuesday, October 25, 2011

T and T Oct. 26, 2011

Smart Notebook software

Great page for high school Smart lessons
My SAGE page
A great resource page - Digital Goonies - lots of recommendations for web applications. Look way down the right side to find the categories
Free Tech for Teachers - resources and how to PDFs
iDone This - motivator?

Presentations (some of you have not signed up!)

A17   Shannon, Deborah & Brenden - Physical Geography Darcie, Kaitlyn, Jill

A15  Laryssa, Danielle, Larry - MRI

Important Idea
12 & 13 for A17
14 & 15 for A15

Facebook - How it is Used is More Important Than How Much
Should teachers use Facebook with students? Facebook and the teacher - Q - 2010-12-21. Ian Grunwald in Wpg // Anthony Marko in Hamilton
Facebook alternatives - Edmodo and Schoology

The Upsides of Games in Education

Education and Mobile Devices
Why I gave Up My iPhone!

More on the brain

Mobile Learning

Take pictures and email them to mlcourse123 at gmail.com (put in the @)
View the results at http://mlcourse123.posterous.com/
http://mobilelearning2010.wikispaces.com/ - a resource site

These are a few of My Favourite Apps
  • Dragon dictate
  • Dragon search
  • Dictionary
Prezi - alternative presentation tool

Monday, October 24, 2011

T and T Oct. 24, 2011

T and T Oct. 24, 2011

Presentation sign-up!! Not that many classes left
A great resource page - Digital Goonies - lots of recommendations for web applications. Look way down the right side to find the categories

Presentations - A17 -

Cori & Jessie - History of Halloween
Michelle and Benson - Stop Motion Video and Math

Mobile Learning Practice

Take pictures and email them to rredekopp at gmail.com put in the @
View the results at
Smartboard lessons

Half-way survey of TandT (if you have not done this)

These are a few of My Favourite Apps
  • Dragon dictate
  • Dragon search
  • Dictionary
  • Instagram ??

Lab

iTunes search for educational apps (preferably free). Add the names of good ones to your subject page on our class wiki.

Screen shots
Mac - Command+Shift - 4, then drag your cursor around the part of the screen you want
PC - Print Screen (top right area of keyboard), then paste it into a graphics program

Great online paint programs - SumoPaint, Art Pad, Odosketch, SketchPad, Photoshop Express (online)

Script to 3D animation - Xtranormal

3D modeling - Google SketchUp  (free download)

Video and videoish -  
Middlespot - web mashups
animoto - video from images
Doink - simple drawing and animation
Glogster - create posters with pictures, movies, etc

Podcasting - iPadio (phone to web)

Free video converter to download
Survey Monkey - free online surveys.
Science Games and MyGameIQ


FoldIt - an interesting game about folding proteins that may help solve real science problems.

Wednesday, October 19, 2011

T and T Oct. 19, 2011

Presentation sign-up!! Not that many classes left
Important Idea #10 and 11
Presentation - A15 - Jeff and Mark
William Kurelek's art
and views on technology - does he distinguish between the technique and the machine? Some samples: (from the Our World Today) The Dream of Mayor Crombie, This is Our Nemiesis, He Gloats over Our Skepticism. And from the first gallery, The Tower of Babel and The Maas Maze. and from the 3rd section, Cross Section of Vinnitsia in the Ukraine.
Language and Metaphor - Lakoff and Johnson
Postman’s Five Ideas
"And so, these are my five ideas about technological change.
  • First, that we always pay a price for technology; the greater the technology, the greater the price.
  • Second, that there are always winners and losers, and that the winners always try to persuade the losers that they are really winners.
  • Third, that there is embedded in every great technology an epistemological, political or social prejudice. Sometimes that bias is greatly to our advantage. Sometimes it is not. The printing press annihilated the oral tradition; telegraphy annihilated space; television has humiliated the word; the computer, perhaps, will degrade community life. And so on.
  • Fourth, technological change is not additive; it is ecological, which means, it changes everything and is, therefore, too important to be left entirely in the hands of Bill Gates.
  • And fifth, technology tends to become mythic; that is, perceived as part of the natural order of things, and therefore tends to control more of our lives than is good for us.
… In the past, we experienced technological change in the manner of sleep-walkers. Our unspoken slogan has been "technology über alles," and we have been willing to shape our lives to fit the requirements of technology, not the requirements of culture. This is a form of stupidity, especially in an age of vast technological change. We need to proceed with our eyes wide open so that we many use technology rather than be used by it."
More on the brain
- Small
Smartboard lessons

Half-way survey of TandT

R/W/L

EduCause

A page of Podcasts - (more university level) check Classroom Engagement or Creating Tools for a Mobile Campus