Tuesday, November 29, 2011

T and T Weekend Dec 3, 2011

9:00   Featured guest for 20 - 30 minutes (via Skype)
Carly Shuler (Learning: Is There an App for That?) from the Joan Ganz Cooney Center (Sesame Street Research Division)  - have some questions about kids and apps ready.
Participation ??
Exam questions ??????

Presentations

Terri, Gerald & Meriam
Nicole, John and Jenn
Linda P, Jodie, Ashleigh

Practicum stories and questions

Lab
Go Animate!

SchoolTube
YouTube Tools

Important Ideas 15 and on to maybe 20



Washington and Madrid

Important Ideas for Teachers
by: cryssischau


Exam question 0
by: laser74

Stikz Discussing Teaching and Technology
by: lindamoyer

GoAnimate.com: Interview+with+Don+Fuentes by gerald_villegas22


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Friday, November 25, 2011

T and T Weekend Nov 26, 2011

Exam ??? Take home???
Exam questions

Presentations

Marilena & Kyle &; Jewels
Linda M, Lisa & Lindsay M
Lotte, Karen, Lindsay
Leah, Lincoln, Rob

Comments about the Assistive Technologies presentation

Lab
Go Animate!
SchoolTube

Important Ideas 12 and and 13 and 14

Washington and Madrid

Wednesday, November 23, 2011

Back from Madrid

This was created in GO Animate - something like Xtranormal

GoAnimate.com: Back from Madrid by rredekopp

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Friday, November 4, 2011

T and T Nov 6 Weekend Edition

Class

Why will Rennie be gone?
Nov 19 start time - 10:00 - assistive technology speaker - Lori Wiebe (oarc.ca)
Dec 6 presentation, exam?, lunch
Exam Questions
Edmodo - sign up and join my course - code 1jb40o
GPS and your camera

Apps I like (you can share too as the course goes on)
  • Languages
  • History
  • Periodic Table of the Elements
Important Ideas #10 and 11

Technology Bias!! 
Ways of thinking
Postman’s Five Ideas

  • First, that we always pay a price for technology
  • Second, that  there are always winners and losers.
  • Third, that there is a bias embedded in every great technology
  • Fourth, technological change is not additive; it is ecological,
  • Fifth, technology tends to become mythic
What we value
  • Speed
  • Efficiency
  • Resources
  • Personal distance
  • Basic information over thought
  • Are we any happier?

Mobile Learning

Carly Shuler RWL
Upsides of Games
Gary Small and iBrain review

Break - Posterous - take pictures, make comments and email to mlcourse123 at gmail.com

Lab

Video and videoish -  
Middlespot - web mashups
animoto - video from images
Doink - simple drawing and animation
Glogster - create posters with pictures, movies, etc

Podcasting - iPadio (phone to web)

Getting YouTube videos - keepvid.com, or  savevid.com

RWL - Assistive Technologies

RWL at least two of these for Nov 19 please.

Read

Bridging the Gap
MobileLearning4SpecialNeedsKids
Mobile Devices in Special Ed

Watch

The Sound of Learning - Edutopia
Enabling Dreams - Edutopia - search for others
MobileLearning4SpecialNeedsKids

Listen

http://www.cbc.ca/thecurrent/podcast.html    Part 3  - about the first 5 minutes
Listen to a special education edition of the Science Podcast. ????
iTouch4SpecialNeeds links

App Lists and Recommendations
iTouchForSpecialNeeds
http://itouch4specialneeds.pbworks.com/w/page/32672136/FrontPage
MobileLearning4SpecialNeedsKids

Thursday, November 3, 2011

T and T Nov 4, 2011

Last Class 

Marks from your web sites 

Exam Questions - if you are doing multimedia, upload it and send me the link, not the whole file 

Poll - Our wireless access - Distraction or Engager?

Presentations

A17

Carrie, Colin & Adam
Lauren & Evan V.
Rochelle & Brenna
Josh and Andrew
Erika & Amanda & Evan L.

A15

Scott Dempster, Trevor Fontaine, Kevin Giesbrecht.
Brendan, Joel, and Rob
Jennifer Soldier and Mike Pawlyshyn
Matthew & Eric

Important Ideas
18 & 19 for A17
25 for A15

Wrap-up
  • Tech for your benefit (wikis, grades, PD through RSS, tweets, email, Facebook pages etc)
  • Tech for teaching (D&P, review, simulation, games)
  • Tech for creating (video, audio, web sites, images, glogs, animations, etc)
  • Control the tech as much as it controls you!
eWaste - take action on your own and in schools
60 Minutes report
Story of Stuff
GO! Animate - kind of like xtranormal

Education and Mobile Devices

Thanks Laryssa for this:
A friend of mine who teaches adult ed in another city shared this story with me. After a student handed in an assignment that was at a higher level than their usual performance, my friend decided to google the first sentence - and found the source of the student's assignment immediately. When this teacher called out the student for plaigarism, their response was "I did do the work myself - I found the article, I copied and pasted it, and it took me a really long time."

Tuesday, November 1, 2011

T and T Nov 2, 2011

Tech for Pre-Service teachers - next session Monday, Nov 28 4:30 - 7:30.
Poll -
Are you coming?

Edmodo - sign up if you like and join my course - code 1jb40o
New Posterous look
Exam Questions
GPS and your camera - A17
Poll - Did the rubric help you at all?

Presentations
A17

Erika & Amanda

Crystal & Nick - Vocal Health

Chris & Alvin

Alex & Bryce

A15
Steffan, Bryan & Esmond

Meghan + mystery friend.........mystery topic!

Jordan & Darren

Important Ideas
16 & 17 for A17
18 & 19 for A15

Angela McFarlane and the 15%
Education and Mobile Devices
Why I gave Up My iPhone!

Course evaluation - on paper even! (I’m having trouble making the link!!)

More on the brain

Prezi - alternative presentation tool

Much more on body language - thanks Toshio.

Videos on Digital Media and Learning by the leaders in the field. 5 - 10 minutes each

Course evaluation

Thanks to Samantha for this:

I, apparently, am a digital native.
Whoever decided that interesting fact is somewhat crazy.  In fact, I suggest that person come and sit in during one of my Teacher and Technology classes.  In this class of approximately 27 individuals, every person except for perhaps one would be considered a digital native.  Yet, for the most part, we can operate only the most superficial technologies available to us: social networking, email, text, and cell phones to name a few.  At first we thought that made us techno-savvy.  We were wrong.  At the commencement of the course, the professor woke us all up to our truly pitiful grasp on what we had, just moments before, considered mastered.  He wowed us by simply showing us a website that prepared formatted bibliographies, and stunned us by playing a video of jaw-dropping statistics relating to the expansiveness of the media in society.  To use an analogy, we have barely seen the tip of a monstrous digital iceberg that lurks below the surface of the facade that is a computer connected to the Internet.  I feel that the term "digital natives" may encompass far too broad a cross-section of people, and it implies something that the average individual cannot live up to.  Just because a person was born after a certain year does not mean that they were born with inherent skills specific to the technology of the time.

Thanks to Liana for this:
At the University of Liverpool, a year long project explored how learners improved in different ways by using digital creativity. Here are some interesting outcomes that they found:

-Students became engaged due to activities that made them personally interested
-Students saw the equipment and wanted to get involved (motivation)
-There was a sense of pride when it was time for the students to present their work to the rest of the classroom and at home
-Teachers noticed that their attendance record was improving in classes that were based on digital creativity activities (persistence)
-Students could take personal control of their learning
-Students were so motivated with their own project or activity that they asked to come in at lunch or after school to work on it
-They created their own finished products, and developed the ideas given to them
-They felt like they mastered a useful skill that they can apply in the future
-They found students to have a better social relationship with each other
-All students were engaged because they were motivated by one another
-Students worked together productively which helped them develop people management skills
-Literacy was improved by the engaged students in the activity
-Animation was a great reusable resource for other learners
-Animation, video, and music software had a therapeutic value and encouraged personal relfection and developing insight
-Encouraged students to continue education and employment because these digital creative activities raised aspirations.
-With embedding digital creativity across the curriculum, students who had difficulties with certain subjects found helpful resources through technology
-Helped them understand and find a visual meaning for problems they encountered
Source: To read the entire experiment in detail go here: