Note: The Smartboard is booked from 10:00 - 3:00 on Monday for you to practice. You are welcome to just drop in, or you can sign up for a specific time on our wiki.
PresentationsA11 - Bela & Ashley W - Photoshop
Dan, Laurel, Ashley H. - Smartboard
Mary and Julia - Geocaching
A12 - Caroline and Shireen- SMARTBoard
Courtney, Kaela, Eugene
Summary of Digital Games and Learning - PollEveryWhere - favourite games
- Which kinds of games work best in the classroom?
- What aspects of learning are best enhanced with games?
- Which students benefits from using games?
- What is the teacher’s role when games are used in a classroom?
From The Psych Files
|Really Good Games..||Really Good Teachers…|
Creativity, Problem Solving, Copying and Remixing
- what is needed to be creative?
- is everyone creative?
- why is creativity hard?
- what is the difference between copying, remixing and stealing?
Ken Robinson ???
Jeff Han - TED talks - new interface
Literacy With ICT
- at what level of the Cognitive Domain are we being creative? [Knows and Comprehends, Analyzes and Applies, Synthesizes and Evaluates]]
- is it possible to be creative in the affective domain? [Responsibility & Ethics, Social Implications, Collaboration, Motivation & Confidence]
- how can ICT assist in extending critical and creative thinking?
iPhone music - U of Michigan (thanks Steph)
Video/Mashups - the new essay?
- samples from REC UNESCO projects
Thanks Amanda for this:
Steven Cameron, in his article, "Technology in the Creative Classroom", provides another point of view on creativity in Digital Natives. He points that creativity is an individual artistic quality that lies in those willing to take the time to pay close attention to detail. As a professor of creative technology classes, his trained eye can see a clear difference between those students who took the "short cut" in quickly cutting and pasting their projects together and those who actually spent time in manipulating their work into creative masterpieces.
While Cameron's skepticism of creativity may be of greater importance in his university classrooms, it is also a valid point for senior years teachers to keep in mind when seeking creativity from their students. Has the student quickly slapped together their 'creative' project, or is there something more, something fresh and original such as Palfrey and Gasser are alluding to, coming out of their digital work? This question is for the classroom teacher to decide when assessing their students' digital work.