Tuesday, October 19, 2010

T and T Oct 20, 2010

Class

Presentations
A17 - Ashley, Steph, George & Keli
A15 - Jessie, Jess R., Ashleigh, Karen

Google images  is NOT the source of any image!!!! You have to find the actual page that the image was on.

Presentation (Assign 2) Rubric

Important Ideas - 9/10

Lab

A 12 - xtranormal - script to 3d animation. Prepare a conversation between a digital native and a digital immigrant
A11 - SketchUp since xtranormal was not responding

Mid Term survey

SketchPad

Sumopaint

T and T Oct 19, 2010

Class
 Presentations
A11 - Deondra, Karl and Michelle
A12 - Collin, Brandee, Priscilla

Google images  is NOT the source of any image!!!! You have to find the actual page that the image was on.

Presentation (Assign 2) Rubric

Important Ideas - 6/7

Thanks to Jennifer for this “oh too true” comment. We need to be clear about why and how we use anything - including technology.
“Although some teachers want to include technology in their classrooms, Jane M. Healy criticizes that saying, “…they haven’t started by defining what they want to teach. They just want technology in the school to be up with the crowd.” She goes on to demonstrate why internet access should be limited in schools by saying, “Observational studies have shown that kids surfing aimlessly waste about 85% of their time.””

Lab

xtranormal - script to 3d animation. Prepare a conversation between a digital native and a digital immigrant

Mid Term survey

SketchPad

Sumopaint

Monday, October 18, 2010

CS Methods Oct 19, 2010

OnLine Conference

Sturgeon Heights details

GameMaker - is this the answer?

Assessment - how and why

YouTube - edugoogle videos

Free textbooks - LVP , Dave Moursund , onlinebooks, java books,  freecomputerbooks, freetechbooks

T and T Oct 18, 2010

Google images  is NOT the source of any image!!!! You have to find the actual page that the image was on.

Presentation (Assign 2) Rubric

OnLine Conference

Important Ideas - 6/7

Thanks to Jennifer for this “oh too true” comment. We need to be clear about why and how we use anything - including technology.
“Although some teachers want to include technology in their classrooms, Jane M. Healy criticizes that saying, “…they haven’t started by defining what they want to teach. They just want technology in the school to be up with the crowd.” She goes on to demonstrate why internet access should be limited in schools by saying, “Observational studies have shown that kids surfing aimlessly waste about 85% of their time.””

Summary of Digital Games and Learning -- PollEverywhere - your favourite games
  • Which kinds of games work best in the classroom?
  • What aspects of learning are best enhanced with games?
  • Which students benefits from using games?
  • What is the teacher’s role when games are used in  a classroom?

From The Psych Files

Really Good Games..Really Good Teachers…

  • have win states to give us a feeling of accomplishment
  • employ conflict/competition/challenge to up our adrenaline
  • use dramatic problems
  • use otherworldly stories and characters to stir the emotions
  • require problem solving
  • encourage interaction to solve challenges
  • are unpredictable
  • provide a sense of urgency
  • have rules to give play structure and help put us inside the game world
  • have goals to provide motivation and let us measure ourselves against something
  • are interactive to keep us doing things
  • are situated in an interesting place or time
  • have outcomes and immediate feedback from which we learn
  • adapt their difficulty to our skills to keep us in flow
  • are “hard fun
  • Have goals for their lessons
  • Draw on “Motivation to Learn” strategies which engage students through the use of puzzles, questions, mysteries, apparent conflicts (Here is the link to episode 29 which explains the Motivation to Learn concept.
  • Provide immediate feedback to students on how they’re doing
  • Help students summarize what they’ve learned
  • Help students reflect on their experience
  • Help students draw on prior knowledge
  • Encourage students to use metacognitive strategies (“Did I understand what I just heard/read?”)
  • Provide students with appropriate challenge to optimize the potential for “flow
  • Provide a context for the material to be learned (i.e., instruction is “anchored” to a setting)
  • Encourage active exploration among students (not focused on right and wrong answers)
  • Provide opportunities for safe practice



James Paul Gee interview from Edutopia.org

Friday, October 15, 2010

T and T Oct 15, 2010

Class 

Brain Research ideas and summary


Lab

Better searching



Photostory = free simple slide/movie creation - get some sample images HERE. See the project (gr. 1 - 3 multi-age) here

For Oct 18 - 21 - R/W/L

Games in Education? Are they beneficial? In what ways? How do we 'assess' progress?

R/W/L to at least one of these and try a game or two from the game sites:

What Exactly Are Kids Learning From Games?

George Lucas Foundation Series
Katie Salen On Learning With Games (Video)
James Paul Gee on Games and Assessment (Video)
No Gamer Left Behind (Video)

The Psych Files (blog with vodcast and text)

Research on violent games by Doug Gentile
Text interview with Doug Gentile on violent video games

Games Sites
Nobel Prize Site - Games
FutureLabs
HIstory Games - BBC
Colorado U project 
English Games

Thursday, October 14, 2010

T and T October 13/14, 2010

Posting to a blog/wiki - why not???? And - what’s the difference between them?

From the r/w/l list: iBrain and Born Digital

1) 24/7 networks, continuous partial attention, rapid response
    x where are you on these scales?
    x where are the students you might teach on this scale?
          x where do you want to be as a teacher on these scales?

2) Agree or disagree? Is the argument this simple?
But make no mistake: We are at a crossroads. There are two possible paths before us—one in which we destroy what is great about the Internet and about how young people use it, and one in which we make smart choices and head toward a bright future in a digital age. The stakes of our actions today are very high. The choices that we are making now will govern how our children and grandchildren live their lives in many important ways: how they shape their identities, protect their privacy, and keep themselves safe; how they create, understand, and shape the information that underlies the decision-making of their generation; and how they learn, innovate, and take responsibility as citizens. On one of these paths, we seek to constrain their creativity, self-expression, and innovation in public and private spheres; on the other, we embrace these things while minimizing the dangers that come with the new era. source

3) Are our brains really evolving? In what ways are your high tech friends (or you) really representative of a change in how we think and act? How much of your generation is unable to slow down?

Chart  - As we go more digital, what will we gain and what will we lose?

iBrain overview

Purpose - Film Tactics



Next week:

Games in Education? Are they beneficial? In what ways? How do we 'assess' progress?

R/W/L to at least one of these and try a game or two from the game sites:

What Exactly Are Kids Learning From Games?

George Lucas Foundation Series
Katie Salen On Learning With Games (Video)
James Paul Gee on Games and Assessment (Video)
No Gamer Left Behind (Video)

The Psych Files (blog with vodcast and text)

Research on violent games by Doug Gentile
Text interview with Doug Gentile on violent video games

Games Sites
Nobel Prize Site - Games
FutureLabs

Extras (optional)
More Nicholas Carr on the importance of books

Research reports on whiteboards ????

Wallwisher examples of animoto, ztranormal and voicethread.

25 free online photo editors

Google earth submarine

Video - Assessment and technology for learning video

Tuesday, October 12, 2010

T and T Oct. 12, 2010

Class

Brain Research ideas and summary
The difference between a blog and a wiki
Curriculum Navigator

Lab

Better searching

Photostory = free simple slide/movie creation - get some sample images HERE. See the project (gr. 1 - 3 multi-age) here

For Oct 18 - 21 - R/W/L

Games in Education? Are they beneficial? In what ways? How do we 'assess' progress?

R/W/L to at least one of these and try a game or two from the game sites:

What Exactly Are Kids Learning From Games?

George Lucas Foundation Series
Katie Salen On Learning With Games (Video)
James Paul Gee on Games and Assessment (Video)
No Gamer Left Behind (Video)

The Psych Files (blog with vodcast and text)

Research on violent games by Doug Gentile
Text interview with Doug Gentile on violent video games

Games Sites
Nobel Prize Site - Games
FutureLabs