Saturday, February 26, 2011

Mobile Learning Course jan 29

Read
From: Marguerite Koole <mkoole@athabascau.
Subject: Re: Your framework for mobile learning article
Here's a link to my chapter in Mohamed's book:
Full book: Other articles of mine on mobile learning:

iBrain - Gary Small - do a search for print, video or podcasts.
BESD - Digital Creativity report
Carly Shuler - Pockets of Potential

Watch
The Agenda - Your Brain on Technology
The Agenda - Hardwired to Hurt or The Adolescent Brain

Listen
Carly Shuler Using Mobile Technologies to Promote Children Learn Nov 19,2009
The Agenda - Your Brain on Technology - or download in iTunes
The Agenda - Hardwired to Hurt or The Adolescent Brain

Mobile Learning Course jan 22

R/W/L for January 22, 2011

Reading possibilities
Digital Creativity Study
Marguerite Koole <mkoole@athabascau.
 Framework for mobile learning articlea chapter in Mohamed's book:

Full book:
Other articles of mine on mobile learning:

NEA report on Tech in Education (summary) - full PDF report
pockets_of_potential_ExecSum.pdf
pockets_of_potential_1_.pdf, Cellular Learning website
Social Media policy example
One to One Computing
Compute Scotland - Check the Brain Training area.

From this collection try: K12 Online Conference (a number of videos), Digital Bloom, The Coming Age, the Rennie Redekopp Daily, Technology for Communities, A computer per student

Listen/Watch ---Some repetition from January 15
Edutopia
Learning and Working in the Collaborative Age
How To Teach Math as a Social Activity
10 Tips for Personalized Learning
Howard Gardner on Digital Youth

EduCause
A page of Podcasts - (more high school and university) check Classroom Engagement or Creating Tools for a Mobile Campus

From TVO's The Agenda (these are the video links, but they are also available as podcasts in iTunes
The Myth of Digital Literacy
Your Brain on Technology
Education 2050

BTR and Liz Kolb (Choose any or all) - BTR Cell Phones in Learning series

Mobile Learning Course jan 15

January 15
For an overview of some terminology see the Educause collection of 7 Things You Should Know About ... - look through the list and update yourself on one or two!


Here are some R/W/L options for January 15. Choose your format. Since they are not all the same, be prepared to share your info based on what you read, watch OR listen to.

Read

Social issues - some entry points
Digital Habitats (Stewarding Technology fro Communities). (Wenger, White, Smith) excerpts and Notebook
Bowling Alone - America's Declining Social Capital - Robert Putnam - also a book version.
One Nation Under Google (pdf) - Darin Barney
Anarchy and the internet - Gordon Graham
Digital Media and Youth.pdf
Youth, Identity and Digital Media.zip
digitalhabitatsactionnotebook.pdf
Born Digital excerpt - John Palfrey and Urs Gasser (they also have podcasts available)
or any of these
Media Awareness Centre
Center for Media Literacy
CyberBullying
More Cyberbullying

Info on different devices
Which tablet is best?
Android App store

Watch

Marshall McLuhan - The Medium is The Message and Media and The Global Village
One Nation Under Google - Darin Barney (Part 1)
TVO - The Agenda - Your Brain on Technology and The Myth of Digital Literacy
Cyberbullying videos at YouTube
Digital Etiquette on YouTube


Privacy and Ordering Pizza! (just for fun!)

Listen

Start with BTR and Liz Kolb (Choose any or all) - BTR Cell Phones in Learning series
TVO - The Agenda - Your Brain on Technology and The Myth of Digital Literacy (click on the tab for the episode). You can download thiese from the iTunes store as well.
Born Digital excerpt - John Palfrey and Urs Gasser (they also have podcasts available)
or any of these
Interview with John Palfrey - Perseus Publishing
 

Friday, February 25, 2011

Monday, February 14, 2011

Mobile Learning February 12, 2011

 Presentations
Becky
VInce
Deanna

Assessment (and Reporting)

FETC - the clickers (and LMS) and inquiry divergence

RWL - what struck you as odd? Did any alarms bells go off? Did your skepticism meter go wild?

Polleverywhere - two questions
vs
Grading With Games - James Paul Gee

Effective Assessment in a Digital Age outlines some of the key benefits
  • better dialogue and communication that can overcome distance and time constraints
  • immediate and learner-led assessment through interactive online tests and tools in the hand (such as voting devices and internet connected mobile phones)
  • authenticity through online simulations and video technologies and risk-free rehearsal of real-world skills in professional and vocational education
  • fast and easy processing and transferring of data
  • improved thinking and ownership through peer assessment, collection of evidence and reflection on achievements in e-portfolios
  • making visible skills and learning processes that were previously difficult to measure
  • a personal quality to feedback, even in large-group contexts

Reporting - how do we improve on this part?

Favourite Apps

Google  - especially the direct voice input into your Google doc (Android only)

New and Interesting

The 2011 Horizon Report - Technologies to Watch and compared to 2010 list and their wiki with more lists

Character Education for the Digital Age  - Educational Leadership - ASCD

Users don’t read - they scan

http://net.educause.edu/ir/library/pdf/HR2011.pdf
edtech,HorizonReport,trends,educause,research,2011
shared by Tony Richards 10 Feb 11 01:48:46 - Comment - Like

Mobile Learning February 5, 2011

FETC report

Presentation by Jen - when ???

Angela McFarlane -  85%

RWL - think / quad / share

Policy - wikis need to be approved!


On The Go:
How to set up Posterous - http://howdoi.posterous.com/
    x video tutorials - http://help.posterous.com/tag/gettingstarted

Our course posterous example:
http://mlcourse123.posterous.com/

Darren Kuropatwa and Rob Fisher's presentation:
http://slideshare.jdavid.apigee.com/dkuropatwa/mobile-learning-v3-students-deckkey



Why Games in Education?
Using Games in content areas:



and from slide 60 of Serious games slides

James Paul Gee -Grading With Games - on Edutopia
Katie Salen -Learning With Games
Jane McGonigal on TED.com
Learning Science Through Computer Games and Simulations (National Academies Press). 2011. This is a link to the read ‘online’ version.

The Value of Creating Games


The SmackDown!! Phil Taylor (Android), John Finch (Blackberry), Rennie Redekopp (iPhone) square off in a cage match to see which device is the best for education.

Mobile Learning January 29, 2011

Kinect and XBox 360 - new types of interfaces

My Blackberry’s not working

R/W/L - What surprised you?
    Think/Pair/Share

From last week: School Policy
A sample:
  • Upon entry and departure of class please ensure cell phones are turned off and stored in your backpack.
  • On days when we are using cell phones for learning please ensure they are set to silent.
  • Only use phones for learning purposes related to classwork.
  • When phones are not in use on a day we are using cells for learning place them face down on the upper right side of your desk.
  • If you notice someone in the class using their cell phone inappropriately, remind them to use proper cell phone etiquette.
  • If at any time your teacher feels you are not using your cell phone for class work you will be asked to place your phone in the bin in the front of the room with a post-it indicating your name and class.
    • After the first infraction each month you can collect your phone at the end of class.
    • After the second infraction you can collect your phone at the end of the day.
    • After the third infraction your parent or guardian will be asked to retrieve your phone. If you use the phone inappropriately again during the month your parent or guardian will be required to retrieve your phone.
    • At the beginning of each month, you have a clean slate.


From the TCI agenda:
All Communications devices must be kept out of sight and turned off … during school programs/presentations and in the classroom except when used with the prior permission of the teacher/school for the purposes of calendaring, calculating, note-taking or other activities as directed by the teacher/school. Unauthorized use of these devices disrupts the instructional program and distracts from the learning environment.

The Brain Review - What do we know so far? Keep in mind that the optimists think we know about 20% of how the brain works.


Also - Robert J Sawyer in the TVO - Your Brain on Technology (starting at 10:10) says that we locked in our ideas of schooling and assessment in the age of one input like TV (1950’s and 60’s) and that we are a multitasking species and that is a problem we are currently stuck with.

Pedagogy Issues - content, process, inquiry, engagement, where is your brain?, assessment, research, perspective, thinking - react, consider, reflect
Let’s try some apps and see!

The ADHD issue and what will society be like? - Clifford Stoll

These are a few of My Favourite Apps

  • Dragon dictate

  • Dragon search

  • Dictionary

  • Instagram ??

  • Angry Birds?

  • Veggie Samurai?

Way more apps:
http://teachwithyouripad.wikispaces.com/

Conquering Technophobia - Edutopia video
    Text version

Best WikisSpaces wikis for 2010.

Learning Science Through Computer Games and Simulations (National Academies Press). 2011. This is a link to the read ‘online’ version.

http://mlcourse123.posterous.com/
Darren Kuropatwa and Rob Fisher's presentation:
http://slideshare.jdavid.apigee.com/dkuropatwa/mobile-learning-v3-students-deckkey